Matching Modes
Derby offers three matching modes, each optimized for different tournament formats. All modes use weight-based optimization to minimize the difference between paired competitors.
Round Mode (Recommended)
License: Advanced
Organizes fights into rounds where each team competes exactly once per round. This is Derby's primary mode for structured tournaments.
How it works
- Number of rounds equals cards per team (typically 4)
- Each card fights once per round
- Minimizes weight difference while maintaining round structure
- Supports partial rounds (e.g., 3 of 4 cards fight)
Best for
- Multi-round tournaments
- Events requiring balanced participation
- Tournaments with advancement phases
Simple Mode
License: Basic
Creates a flat list of fights without round divisions. Optimizes purely for weight difference and is ideal for events without eliminations.
How it works
- All fights listed sequentially
- No round grouping
- Maximum optimization for weight matching
Best for
- Quick eliminations
- Single-round events
- Informal tournaments
Tagged Mode
License: Advanced
Groups cards by tags and matches within groups. Also known as "Gallo Compromiso" or "Peso Obligatorio".
How it works
- Cards are assigned tags (categories)
- Matching occurs within each tag group
- Inter-group finals can be configured
Best for
- Weight class divisions
- Independent session management
- Special exhibition rounds
Choosing the Right Mode
| Question | Answer | Mode |
|---|---|---|
| Need multiple rounds? | Yes | Round |
| Need multiple rounds? | No | Simple |
| Have weight classes/tags? | Yes | Tagged |
| Quick elimination? | Yes | Simple |