Round-based matching

Generates fight groups where each entry competes only once per round, spreading the action across the full tournament.

How it works

Round-based matching is Derby's primary mode. Each team registers entries with a weight in grams and the engine searches for the fight combination that minimizes the weight difference between opponents.

The number of rounds is determined by entries per team, from 1 to 4. Each entry appears exactly once per round, ensuring balanced participation for every team.

  • Adjustable tolerance — Set the maximum weight difference accepted between opponents
  • Light/heavy priority — Choose which end of the weight spectrum to optimize first
  • Unique matchups — Prevent the same pair from meeting again in later rounds or phases

Results and phase advancement

After each fight the outcome is recorded: win, loss, or tie. Derby builds a real-time scoreboard and uses it to determine which teams advance to the next matching phase.

The scoring system is configurable: define how many points a win, a tie and a loss award according to your tournament rules.

  • Configurable pass points — Set the number of points required to qualify for the next phase
  • Leader-based reference — Use the leading team's score as a benchmark to filter out eliminated teams
  • Phase or cumulative scoring — Evaluate advancement using points from the current phase alone or the full tournament total
  • Progressive elimination — Teams with no chance of winning are filtered out, reducing the overall event duration
  • Partial rounds — Request fewer rounds than entries per team to shorten the tournament even further
  • Chained phases — Qualifying teams automatically advance to the next matching phase
  • Team filtering — Highlight the fights of a specific team or player to follow their progress through the tournament

Advantages

  • Balanced and predictable rounds
  • Every entry fights exactly once per round
  • Filters eliminated teams to reduce overall event duration

Considerations

  • The exact-round constraint may slightly increase the weight difference in some fights
Round-based matching Round-based matching

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