Distribute fights across multiple physical rings with automatic load balancing and optimized per-team cadence.
When the event has multiple rings, Derby automatically distributes fights across available arenas, balancing the workload and preventing the same team from fighting in consecutive positions.
The zoning system considers how many times each team participates. Teams with more fights are spread out so they don't appear in adjacent slots, giving them preparation time between fights.
A penalty algorithm prevents players or teams from having consecutive fights. This ensures an even pace for all event participants.
After generating the fight schedule, Derby shows quality indicators to evaluate matching accuracy:
Multiple arenas is available with the commercial license
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